Gilroy's m59 Reference
Qor



Desc:

The evil one's school of spells. These spells help the darker side to achieve power. Different spells will help you hide from your enemies, damage your opponents with acid, drain life from others, and even gain incredible powers at incredible costs. Requires the caster to follow the dark path of negative Karma. A high Mysticism is recommended for those wishing great power in the dark arts.

Qor gets a bonus in dark areas, such as nighttime. Karma also gives a bonus, with negative giving a better bonus.

Comments:

If you want to fight this is the school for you. With awesome spells like Hold, Enfeeble, Blind and Acid Touch it is best to not have trouble with Qor school masters. Lacking only a long range spell, no one would pursue Faren if it had one.

Favored Faction: Duke
Primary Stat: Mysticism

Qor - Disciple Quest
Any tricks in improving spell percentages?


Purchase from NPC:

Qor

Copyright © 1996 - 2024 gilcon.net. All rights reserved.
Webmaster - gilcon.net