Gilroy's m59 Reference
FAQ


Building a 3 school karma character

This is a basic guide for building a standard Qor or Shal'ille karma 3 schooler with Weaponcraft and Kraanan. This guide is based on my own personal experiences but should work for most everyone. This guide was also intended for players who are just starting the game with little or no cash but would also be easy for someone with resources.

Statistics
Qor 30.25.40.25.40.40
Weaponcraft 5, Kraanan 5, Qor 6
Shal'ille 30.20.40.30.40.40
Weaponcraft 5, Kraanan 5, Shal'lle 5

Notes: Each of these character builds rely heavily on all three schools to play off each other. High aim for bow use, high mysticism for spells, and high stamina for high hps and decent kraanan percentages for buffs. It's a good idea to take your time and build "as you go" instead of getting just the minimums for the next level. Also, as a side note, these stats can be changed to fit your needs but I have found them to be extremely useful as is.

Creating your character:
In each character build, I would start off just buying first level Weaponcraft skills. You will be forced to focus on one level at a time this way.

Raza
Pretty simple and straight forward here, get your skills up and hit points to 25. Once you get 25 hit points then you should go through the purple portal and head into the "real" world of Meridian 59.

26-30 hit points
Anywhere there are rats, centepedes, and/or baby spiders will be advantageous for skill percentages and hit points but The Main gates of Tos is the most commonly used screen to do this. There are a plentiful supply of bugs and rodents to kill here and soon you will want to move on and step it up a bit. Pick up all the reagents that drop off these creatures and sell them to Frisconar in Tos. If there are other characters fighting here, do not kill steal their monsters or loot their kills.

Notes: It is not a good idea to broadcast anything at this stage of building. No sense in directly or indirectly making another player's hate/dislike list or even KOS in certain situations. It's best just to do things for yourself at this time and ask for help later when you really need it.

31-35 hit points
At this stage, you will likely receive the best results from fighting spectral mummies in the Marion Crypt. Keep all orc teeth you find and entroot berries for Qor and Shal'ille. Sell your reagents to Morrigan in Marion and weapons to Colhorr. During this time you will likely have enough skill percentages to buy second level Weaponcraft, if you do, go ahead and buy them.

36-40 hit points
You can still fight spectral mummies in the Marion Crypt at this point but I like to mix it up and fight slimes and fungus beasts near Barloque. If you go this route, you will find that the loot is much better and your skills may improve a bit faster. Be careful out in the open though, player killers frequent these areas in the off hours when no hunters are around. Once you reach 40 hit points you will want to join the Jonas faction. He will ask you for a weapon or piece of armor, if you do not have the item, broadcast that you would like to buy the said item but do not pester everyone with spam. If you do not get the item right away, be patient and eventually someone will help you out.

41-45 hit points
You should be able to buy second level Weaponcraft now if you haven't already. If you haven't, go ahead and buy it and continue to fight fungus beasts, slimes, and groundworm larvas. I would save all the sapphires and red mushrooms you get so you can save a little money when doing Kraanan. Sell everything else you find. Once you get to 45 hit points, you'll want to step it up a bit and go with tougher creatures.

46-70 hit points
This is the stage you will more than likely make a sizeable amount of cash so keeping reagents might not be in your best interest. Fighting in the Tos Graveyard and Castle Victoria will put you face to face with zombies and skeletons. I would keep all purple mushrooms and blue dragon scales you find and sell the rest. Your skills will go up quite nicely during this time and you will likely be able to buy 3rd level Weaponcraft in a short period. I would keep plugging away on first and second level until the skills are in the high 70%s or better.

71-85 hit points
You may or may not have bought 3rd level Weaponctaft by this point but if you haven't, it would be a good idea to do so now. You will need to buy a good supply of nerudite swords or mystic swords for this stage. Fighting trolls is the best way to get fencing up to a respectable percentage. If you are doing Qor later, trolls occasionaly drop dark angel feathers so keep those. Trolls also drop vampiric wands, healing wands, and relics of qor. You may want to stash a few of these away for later uses.

86-100 hit points
Your best bet for skill improves and toughers will be inside the Throne Room and Castle Victoria. Here you will want to get axe and hammer wielding as high as possible. Do not buy fourth level yet because you will be starting Kraanan before you finish Weaponcraft. Once you reach 100 hit points, you will want to start Kraanan so keep a good supply of inky cap mushrooms on hand.

Notes: If you haven't bonded with any mana nodes by now, you will want to do so. Get all the basic nodes and then move on to buy first level Kraanan.

Kraanan
First level is fairly easy, buy Create Food, Create Weapon and Glow. Get each of these spells to around 80% and then buy second level. Buy Bless, Enchant Weapon, and Super Strength (you may need to buy orc teeth or have someone let you in the caves to farm your own). Get these spells to around 80% and then do the disciple quest in order to buy 3rd level Kraanan.

Buy all 3rd level spells (Detect Invisibility if you can get to the Island, Free Action, Magic Shield, Martyr's, Night Vision, and Shroud). You won't need to improve all these spells but I would get Free Action, Magic Shield, and Martyr's Battleground to around 80% and buy fourth level.

Buy all 4th level spells, again, you will not need to improve all of them but I would get Mend, Discordance, and Eagle Eyes to around 80%. You may also want to get Deflect up in percentages as well as Mana Bomb. While working on these spells, it wouldn't be a bad idea to improve some of the lower leveled spells at the same time (like Bless, Super Strength, Detect Invisibility, Free Action, and Magic Shield). Once you are ready, but fifth level. Armor of Gort and Resist Magic will easily eat up any blue dragon scales you have saved and Killing Fields will take the rest of your orc teeth so I would say get 5th level as high as you can and move on to either Shal'ille or Qor (whichever you're doing).

Shal'ille 1st level
Improve Breath of Life, Holy Symbol and Minor Heal until you are able to buy second level.

Qor 1st level
Improve Darkness, Detect Good and Unholy Resolve until you can buy second level.

Shal'ille 2nd level
Holy Touch will improve awesome off of undead. This spoell will easily get to 99% in no time. Remove Curse and Resist Acid would be my choice to improve to get to 3rd level (remember, you will have to do the disciple quest at this time).

Qor 2nd level
Acid Touch will go all the way to 99% off Trees. You will want to keep killing trees in order to farm entroot berries. I would also improve Karahols Curse and Fade (or Unholy Weapon if you have no dark angel feathers). You will need to do the Qor disciple quest in order to buy third level.

Shal'ille 3rd level
Holy Resolve, Rescue and Spirit Hammer are the best bets here for getting to fourth level (Spirit Hammer may take a little longer but it will come in handy later on when you fight in Brax).

Qor 3rd level
Enfeeble, Poison Fog, and Vampiric Drain will be best for getting to fourth level. Poison Fog will be a little difficult because of entroot berries but it improves decently. You may have to move out to the Island in order to improve Vampiric Drain. You may also want to use a Rose if you have one so your softcaps go up to 90%.

Shal'ille 4th level
Dazzle, Purify, and Qorbane probably improve the best in 4th level ... though Truce may be a spell you want to improve. Getting these spells into the high 80%'s may take a while but they are needed to get to 5th level.

Qor 4th level
Hold, Shal'ille Bane, and Splash of Acid improve the best in 4th level but Splash of Acid seems to improve slow at this stage. Stick with it and it will improve.

Shal'ille 5th level
The only spells I would work on is Purge and Major Heal, the rest of the 5th level spells aren't really that useful for pvp (though Final Rites may come in handy for future building). This will be it for Shal'ille (other than polishing off some lower level spells). You will want to move on to finish Weaponcraft at this point.

Qor 5th level
Blind, Death Link, and Invisibility are the obvious choices here. These spells should all be in the high 90%s before buying gaze of the Basilisk.

Qor 6th level
The spell simply improves slow no matter what the case. Expect one improve every eight to twenty casts. Get this spell to 50% or better and it will last a good while. It's great at high percentages so if you can wait it out and have the time and cash, the higher it is the better.

Notes: It will be required to farm reagents for these schools so don't have any misconceptions about farming and building spells at the same time. You will more than likely have to switch between Duke, Jonas, and even Princess many times while doing this. Qor relies heavily on entroot berries and purple mushrooms so keep that in mind while building. Shal'ille will take several thousand emeralds and quite a number of purple (when doing Purge) mushrooms, so keep those stocked.

Finishing Weaponcraft
Once your karma school is finished you will want to complete the build by finishing Weaponcraft to 5th level. Do the scimitar quest and buy scimitar wielding and the rest of fourth level. It will take you some time to max these (especially parry) but with a little grit you can do it. I would fight on the island at this stage and kill dragonflies and avars. You may even be able to make a little cash here and there.

Fire will more than likely be best to do last (along with Second Wind) because it will take you the longest to do. Get a practice bow and some arrows and just sit outside the bowers hut and get Fire to 99 while trying to imp Second Wind at the same time. Once Fire gets to 99%, go buy Archery and do the same thing. You may even want to go to the Avar Village and try your hand at making a little bit of cash back because Fire and Archery will cost upwards of 200k-300k depending.

After Archery is maxed, you will want to max your hit points. This is not an easy task and will take incredible patience to complete.

101-115 hit points
The Island is pretty much the sweet spot for this hp range. Avar warriors and dragonflies will be a sureshot for decent toughers. Sell pretty much everything you find here.

116-140
Brax is where it's at. Narthyl Worms will take you to 125 and Daemons will take you to 130. Save your BDS and DAFs to polish off those spells that need them. Once you hit 130, it's back to the Island to fight kriipas or stick in the caves to fight shadowbeasts (I perfer kriipas). Have no doubt that it will take you 3+ hours for each tougher on a good day, so be prepared for long periods of time between them.

Notes: End results, you will have a solid Weaponcraft, solid Kraanan, and solid Qor or Shal'ille character that can fight at the drop of a dime and survive most forms of attacks. Don't let it go to your head, you're not going to win every situation (no character ever does). You will be extemely useful in pvp, you will find tricks and strategies along the way so don't be afraid to let the character breathe and take chances. By experience, these characters are relatively easy to build and more importantly, easy to rebuild.

Additional comments:
Things to keep and store while building:
Blue Dragon Scales (Kraanan)
Dark Angel Feathers (for Qor)
Entroot Berries (for Qor and for Resist Acid in Shal'ille)
Purple Mushrooms (for Kraanan, Qor, and Shal'ille)
Orc Teeth (for Kraanan, Qor, and Shal'ille)
Yrxl Sap (for Qor and Shal'ille)
Most of the other reagents you will need are readily available or can be bought fairly cheap.

///Arkblade


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