Ok lets be clear about logging.
We get that back in the day people just hadn't figured out they could just log and/or didn't log.
Then, people went HEY, I'm gonna log so I don't lose all my shit!
So what happened.
The gods blessed the attackers with the ability to still inflict harm by penning the characters over and over.
The log off ghosts were introduced as a fix and I'm sorry if that bothers you but taking away the ability to log will just end PvP as we know it anyways. Ego's are to big and people plain old don't wanna end up losing everything they have, especially the casual players.
This is NOT a CHEAT! It has been accepted and worked on in a way so that it's NOT safe. Same reason flashing on and off fucks up blind timers and whatnot making them longer. It's been tweaked and changed in many ways for a reason, don't pretend you somehow know better.
Now, I understand your frustration. I've been there but seriously think about the real problem here. The MULES are the problem, if it weren't for the mules it would be MORE pvp coming to save their friend from penning. players should not be able to escape battle. They aren't escaping battle, that's what pens are for. It's a huge problem that benefits quick strikes against the standing defense I'm not sure if you're just not making sense here but how does this benefit the offense more than the defense? People play around the cheat like it's a game mechanic, they time their RPK runs so they can keep their pens clear every day.... It's not a system to be gamed, it's a flaw that people are abusing... Except it was implemented on purpose to fix it. After that happened it's no more an exploit than baiting and firewalling. Also you seem to look at everything in the worst way possible. Instead of seeing this as a plus side on your end because the pkers can only do one run a day and it keeps them from going over board griefing everyone. Would you rather them come after the server as often as they like? Also, it was NOT like this when I was playing. Reds were used and reds penned LOTS and the loot/pens in A LOT of cases were worse than taking a god damn death. There have been many pens that completely destroy a character. In fact, when my account was stolen and someone went random on my pure mage (pooty tang) He too took one of these char destroying pens which left him a mule for the rest of his meridian career, he's still just a mule with crappy spell percents and under 30 hps now from being damn near fully built. Ghosts DO create more pvp, that would NEVER happen otherwise. I mean fuck it's been a tactic to use a bait ghost in TOS for people like ken for years. They get them guarding a ghost so they can get some PvP out of them. It is my opinion that if you got rid of ghosts, less people would play and the people that did play would avoid PvP a lot more causing an over all boring game of PVE. So please, think about this again Ori2010 because it's not the ghosts ruining and shaping the PvP in a bad way, it's the mules coming in to ruin it all. Without them, ghosts would encourage more pvp and coincidentally, they still do. Get rid of the mule bullshit and they would encourage it even more. TL;DR
IMO asking to get rid of ghosts is like asking to remove soldiers from being able to take land because they have to sit there and wait for PvP. Change number 1 is a great suggestion though Ori2010. I hate it because of kran building but I believe your change outweighs my issue with it.
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